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Sat, Mar 9 2013 1:44:17 UTC

Pixar talks about math in movies

Tony DeRose, senior scientist at Pixar, spoke recently with a group of visitors at the New York Museum of Mathematics. He explained how important maths were for designers, graphics artists and game developers. His lecture was titled Math in the Movies.



Speaking to an eager crowd, Tony said that future animators and game designers should be studying their calculus and algebra. He said that hair, clothes, fluids and light all have their own physics, and that being able to calculate and predict the maths behind these concepts will help any artist trying to create 3D animations.

He finished by talking about some of the great open source solutions out there that can help students such as Blender 3D and Pixar's own subdivision code library which the company released as open source last year.

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