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Sun, Jan 6 2013 21:02:33 UTC

Brekel Kinect Pro tools released

The Microsoft Kinect system was designed for gaming, but as soon as the SDK was released, it didn't take long for 3D artists to start thinking of the amazing capabilities it could have. Now, two new independent applications have been released to take advantage of those features.



The latest releases are Brekel Kinect Pro Body and Brekel Kinect Pro PointCloud. Those allow users to import motion capture information either as a 3D object or as a complete animation.

Some of the features of Kinect Pro Body include:
* Uses Microsoft Kinect SDK so it can happily co-exist with the other Brekel Kinect Pro applications
* Always work in realtime, no post processing required
* Supports hand, foot and head rotations
* Record straight to disk in FBX, BVH and TXT formats
* Stream into MotionBuilder in realtime
* Very quick person recognition
* Support for 2 person tracking

Kinect Pro PointCloud features:
* Uses Microsoft Kinect SDK so it can happily co-exist with the other Brekel Kinect Pro applications
* Drastically improved speed and accuracy over free Brekel Kinect workflow
* Record pointclouds and/or meshes at full 30 fps to a custom file format
* Convert as a post process to the desired output format(s)
* Supported mesh cache formats: Realflow .bin, Alembic, Wavefront .obj sequences
* Supported particle cache formats: Realflow .bin, BGEO (Houdini pre-v12), PDB, PDC, Krakatoa PRT, PTC
* Supported texture formats: AVI, JPG, PNG, TGA, TIFF

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