Archive of TideArt content.

Tue, Nov 8 2011 2:46:57 UTC

Building the world of Glitch

Ars Technica has an in-depth article about the making of Glitch, a somewhat unique web based game that combines well designed characters and no combat. They talk about the original roots of the game, how to capture the fun factor, and the technology the team uses to build new content for the game.

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