TideArt

Archive of TideArt content.

Tue, Nov 1 2011 17:11:23 UTC

Creating Maya shader that renders quickly

Josh Robinson shows us how to create a simple, effective Maya shader with ambient occlusion to produce a good 3D render without long render times in this video tutorial.

Back to index


© 2007-2019 Patrick Lambert - All resources on this site are provided under the MIT License - You can contact me at: contact@dendory.net