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Thu, Sep 22 2011 17:46:16 UTC

Interview with Kaleya

Today we have an interview with Kaleya, a well known vendor in the Poser community, a great artist making characters and textures.

Could you briefly describe yourself?

Talking about myself is not my forte but I will give it a shot I am from California where I live with 4 cats, all rescues and a small pack of ferals who have taken up shelter in my yard, I have a soft spot for the homeless kitties of the world. I have been involved in Digital art in one way or another since I bought my first computer what seems like a million years ago, but was really somewhere in the late 1980s. I started with Paint Shop Pro for Windows 3.1 making web graphics and websites. Later I went back to school and earned a degree in fine arts. I became interested in Poser when I saw people making Signatures for our MMO (EverQuest at the time) game forums. I picked it up and was instantly hooked.

How did you get started in making Poser content?

I Actually started making textures because I was making a specific piece of art and I could not find exactly what I wanted so I decided to make it myself. Thus my first freebie was born. I did a lot of free texture packs before I decided to try my hand at commercial content. It was a great learning experience.

Which software programs do you use to create your products?

My primary product for making clothing textures is Photoshop. I also use Blacksmith 3D for both clothing and Character textures. I use Zbrush for morphs and sometimes UV mapping. I use Poser for my mat poses and DAZ Studio on the rare occasion I need to make DS Mats. I model mostly in Hexagon.

Where do you usually get your inspiration from?

I find inspiration everywhere, from the video games I like to play, to something I might see while walking through my neighborhood. You never know where inspiration will strike. I also am inspired by the fantasy greats. Royo, Vallejo, Frazetta.

What type of product do you prefer to make, characters or clothes textures?

It depends on the day really. Some days I prefer to make clothing and others I just have an idea for a character I can't wait to get to work on. Clothing is usually (but not always) easier than characters for me.

How long does it take you to create a typical product?

It really depends on the product I am making. Some clothing packs take only a couple of days (but I tend to work 12 - 16 hours a day so they are long days) while others can take more than a week. It really depends on the complexity of the clothing that I am going to textures. Characters usually take me a minimum of 2 weeks if I work on nothing but that. Generally I work on characters in between clothing packs so sometimes a character can take more than a month just because I don't work on them daily.

Do you get a lot of user feedback?

Not as much as I would like. I am always interested in knowing what the end user thinks and what I can improve on/what the user is looking for. I do have a few regular customers who frequently offer feedback and suggestions and I appreciate that. I always open to suggestions for new products people would like to see.

What do you think about Genesis and the whole Poser/DAZ debacle?

I have to say that I am disappointed by Genesis, not because it is not a good figure, I think its a great figure, but because it is DAZ Studio only. I have nothing against DAZ Studio and I use it when I need to but I am disappointed that this great new figure is made only for DAZ Studio. I am a Poser user and it is Poser I prefer. In my opinion this situation is not good for content creators and I am hoping that we will see Genesis support in poser (which has been alluded to) because having to develop for two different platforms is time consuming and I think will end up costing the end user more.

Do you think you'll keep supporting V4 and Poser or move on to Genesis, or both?

I have no intention of dropping V4 support unless it becomes clear that people no longer want V4 content. I have been dabbling with Genesis but for me having barely touched DAZ Studio in the past it is a big learning curve. I intend to support both figures as long as there is a market for them.

Do you have any upcoming product you can talk about?

I have nothing specific I can talk about but I am working on several things. Halloween is coming and is my favorite time of the year so you can expect some fun new Halloween style items from me over the next few weeks.

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