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Tue, Jul 12 2011 22:58:29 UTC

How to import Sketchup 3D models into Poser or DAZ Studio

This short tutorial will show you how you can export 3D models from Google Sketchup, either ones you made or ones you downloaded from the 3D Warehouse, and bring them into Poser or DAZ Studio.



OBJ Exporter


The first thing you need to export models is a way to convert the standard Sketchup models into OBJ format. There are two ways to do it. The first is to use the Sketchup Pro version. While you can do almost everything in the free Google Sketchup, exporting features are restricted to the paid version.

However, the Pro version is available for free trial. Also, you can run both the free and the paid version together. This means you can easily use the free version to create your models, then simply fire up the Pro version to do your exporting.

The second option, if you don't want to use the above method, is to download a Python plugin for Sketchup called OBJExporter. You will need to register on the site before you can download it, but it's free.

Exporting the model


In Sketchup, once your model is loaded, go to the File menu or the Plugins menu, based on the option you picked above, and select the OBJ Export function.



There you can keep the default options, and export the model where you want. This will create two files, a .obj and a .mtl file containing the mesh and the materials.

Note that the materials file only refer to actual textures and image files with their full locations, so if you're going to send these two files to another computer, don't forget to bring along the textures.

Importing in DAZ Studio


If you're using DAZ Studio, then simply launch the application and go to the File menu and select Import. There, you can specify the scale you want to use, which depends on the scale of your actual model. You may want to play with that. Otherwise, just click Accept and your model should appear.



Importing in Poser


The process is very similar. Simply go to the File menu inside of Poser, and then Import. A similar window will appear, on which you can select the scale. The object will appear in the center of your viewport. And that's all there is to it!

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